Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a13
2019.1.0b3
Issue ID
1124945
Regression
Yes
[2D] Grid view in Scene for Hexagonal Tilemap is broken in 3D mode on MacOS
Grid View in the scene is distorted for Hexagonal Tilemap when the editor is in 3D mode on MacOS
Steps to Reproduce:
1. Create a new project
2. Hierarchy > Create > 2D Object > Tilemap
3. Select Grid from Hierarchy > Cell Layout > Hexagon
4. Make sure that 2D from is Scene View is not selected
Actual Result:
The grid in scene view is distorted in 3D mode.
Expected Result:
Grid view in the scene is in hexagonal shapes even if the editor is switched to 3D mode
Reproducible on:
2019.2.0a4, 2019.1.0b3, 2019.1.0a13
Not Reproducible on:
2019.1.0a12, 2018.3.0f2
Environment:
Only on MacOS
Note: Refer attached video.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle geometry is inverted, billboard is not lit, not receiving shadows in cubemap reflection when Render Alignment is set to View
- Menu bar list orders change when Domain Reload is performed
- Unity Hub Module icons wrap poorly when they occupy two rows
- "Add new query block" (+) button has no highlight when navigated with the keyboard
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
Add comment