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[VFX Graph] Assigned shader changes cannot be undone in Output Mesh
How to reproduce: Import the attached project Open Mesh Output vfx Open shader obejct picker Assign shader A Then assign shader B Pr... Read more
AudioSource.GetOutputData not returning data when toggled active by Time...
How to reproduce:1. Open the attached project “Test-Project.zip”2. Enter Play Mode Expected results: Output Volume is above 0 after ... Read more
[iOS] Crash when using Mediation
How to reproduce:1. Download the attached "MediationIOS" project2. Build and deploy the project to iOS3. Observe the crash Reproduce... Read more
Player window does not scale resolution/aspect ratio when going from win...
Reproduction steps: Open the user attached project Press File → Build And Run Scale down the Player window horizontally Press ALT + ... Read more
UI Toolkit UI Documents are not unloaded correctly when switching Scenes
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. Press the “space” button to enter the next Scene (notice ... Read more
Undoing actions when shader is assigned to Output Mesh results in errors...
Steps to repro: 1) Create a new VFX graph, open it 2) Add Output Mesh Block 3) Assign some new SG to its Shader property, perform Un... Read more
"TcpProtobufClient" error is displayed in random symbols when the OS is ...
Steps to reproduce:1. Install Unity Accelerator2. Navigate to Settings > Time & Language > Language > Administrative la... Read more
Selected Quality Settings get reset when restarting the project
How to reproduce: Open the attached project "VRFearProject.zip" Open Edit>Project Settings...>Quality Set Quality level to "PC... Read more
[IL2CPP] Build fails to compile when Development Build option is enabled
Steps to reproduce:1. Open the user’s attached project2. Press File > Build Settings3. Make sure that the Development Build optio... Read more
Burst takes a significant amount of time to load when entering Play Mode
Steps to reproduce:1. Open the user’s attached project2. Open Jobs > Burst and make sure that the “Enable Compilation“ option is ... Read more
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