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Removing a Prefab and undoing actions makes GameObject being unable to b...
How to reproduce:1. Open/Create a project2. Create a 3D Object in the Hierarchy window3. Drag the GameObject to the Project window t... Read more
Test Framework Assert.Inconclusive does not work when used in Async Methods
How to reproduce:1. Open the user-attached project “AssertInconclusiveTest”2. Open Window → General → Test Runner3. In the Test Runn... Read more
Graphics.Blit does not work when destDephSlice is 1
To reproduce:1. Open the user’s project2. Switch to WebGL build3. Build And Run Expected result: Both squares are colorfulActual res... Read more
There is no triangle icon near the expandable label "Advanced" when sele...
To reproduce:1. Open the user’s project2. Select “Package 'Burst' Manifest” in the Package folder (Packages → Burst → package)3. Exp... Read more
iOS kernel panic hard crash when using iPad Mini 4 with development buil...
Reproduction steps:1. Download and open the attached reproduction project2. Build and deploy the project to an iPad mini 4 with the ... Read more
Crash when using Unity built in Play Asset Delivery integration together...
Issue reported by Google Using Unity's built-in Play Asset Delivery integration together with Play Core libraries 2.0.0+ ([https://d... Read more
Particle System Trails are connected to the wrong particle after removin...
How to reproduce:1. Open project “PrototypeProjectileSystem.zip”2. Enter Play Mode3. Wait 20 seconds and observe the Game view Expec... Read more
"Resolving a destination texture that is NULL" happens in editor when ms...
Reproduction steps: Open the attached project Open the Frame Debugger (Window > Analysis > Frame Debugger) Click on the “Enabl... Read more
"InitializeOnLoad" is not called in build when relocating and reinstalli...
How to reproduce:1. Open the attached project “InitLoadProject.zip“2. Open the Package Manager (Window > Package Manager)3. Remov... Read more
Texture2DArray depth format does not work when using MacOS with an M1 Ma...
Reproduction steps: Open the attached project Open the “/Assets/TestTextureArray.unity” Scene Enter the Play Mode Make sure that “Cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server