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Fixed
Fixed in 2022.2.0a3
Unknown (hidden) 2022.1.X
Votes
0
Found in
2022.1.15f1
2022.2.0a2
Issue ID
UUM-13324
Regression
Yes
"Resolving a destination texture that is NULL" happens in editor when msaa and copydepth pass is enabled
Reproduction steps:
# Open the attached project
# Open the Frame Debugger (Window > Analysis > Frame Debugger)
# Click on the “Enable” button in the Frame Debugger window’s menu bar)
# Select the Draw Mesh Event located under UniversalRenderPipeline.RenderSingleCamera: Main Camera > Scriptable Renderer.Execute: ForwardRenderer > CopyDepth
# Observe the Console
Expected result: No warning in the Console
Actual result: “RenderTexture: Resolving a destination texture that is NULL” warning pops up;
Reproducible with: 2022.1.0a1, 2022.1.15f1, 2022.2.0a2
Not reproducible with: 2021.3.9f1, 2022.2.0a3, 2022.2.0b7, 2023.1.0a9
Could not test with: 2020.3.39f1 (CopyDepth is not present in the Frame Debugger)
Reproducible on: Windows 10 (21H2)
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Resolution Note (fix version 2022.2.0a3):
Fixed in 2022.2.0a3