Search Issue Tracker
Fixed in 2021.3.14f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a17
Votes
0
Found in
2021.3.10f1
2022.1.17f1
2022.2.0b8
2023.1.0a11
Issue ID
UUM-14488
Regression
No
Texture2DArray depth format does not work when using MacOS with an M1 MacBook
Reproduction steps:
- Open the attached project
- Open the “/Assets/TestTextureArray.unity” Scene
- Enter the Play Mode
- Make sure that “Create Depth Only” and “Show Depth” are checked in the upper-left corner of the Game View
- Observe the squares in the Game View
Expected result: All squares are red and their brightness decreases
Actual result: The first square is grey and all of the other ones are black
Reproducible with: 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Could not test with: 2020.3.39f1 (couldn’t downgrade due to missing required properties/features, thus the errors in the script)
Reproducible on: M1 MacOS 12.4 (21F79)
Not reproducible on: Windows 10 (21H2), Intel MacOS 12.4
Note: This issue is reproducible on Intel and Apple Silicon Editors on M1 Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment