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Addressable Profiler unable to capture load scene event if it is happeni...
How to reproduce:1. Open the user's project2. Open scene "SampleScene"3. Open Addressables profiler4. Select "LoadScene" in the Hier... Read more
Mesh Bounding Box gets stuck at World origin when a Cloth component is a...
How to repoduce:1. Open the attached "case_1157800-ClothBoundingBoxbBug" project2. Open scene "SampleScene"3. Select the Sphere obje... Read more
Crash on AnimationBlendTreePlayable PropagateStateMachineInfoToChildClip...
How to reproduce:1. Download and open the user-submitted project2. Enter Play mode3. Press the Play button in the game4. Press Esc w... Read more
GO with HorizontalLayoutGroup Component is stretched when it has a Paren...
How to reproduce:1. Open the "SampleScene" in the attached "FitterTimeline.zip"2. Navigate to Panel > AnimateRect and click on "D... Read more
[Windows 7] GfxDeviceD3D11Base::DrawQuad crash when using Camera with Cl...
How to reproduce:1. Open the "Camera_Crash.zip" project2. Build & Run the "SampleScene.unity" scene Actual result: Unity crashes... Read more
Text overlap in Sprite Editor window
Reproduction steps: 1. Open "1157596" project2. Open Sprite Editor and select Sprite3. Notice that Bottom right controls have overla... Read more
IMGUIContainer Overflow.Hidden is ignored when GUI z-axis rotation is se...
How to reproduce:1. Open one of the attached projects ("GUI_Test" for versions 2019.1.0a9 and above, "GUI_Test_Experimental" for old... Read more
Prefab mode does not show the selected prefab after leaving Play mode, S...
How to reproduce:1. Open attached project "EntityPrefab.zip" and scene "SampleScene"2. Make sure that Scene window and Game window a... Read more
[UIElements] Text is overlapping over other elements
Reproduction steps: 1. Open "UIElements Text overlapping.zip" project2. See window "TextOverlapping" Expected Result: Text doesn't o... Read more
ShortcutAttribute does not work when in Play mode and the Game view is s...
How to reproduce:1. Open the attached "Shortcut.zip" project2. Press Alt+N and notice that a message gets logged in the console3. En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS