Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.7.4, 0.8.6
Issue ID
1157913
Regression
Yes
Addressable Profiler unable to capture load scene event if it is happening later than the first frame
How to reproduce:
1. Open the user's project
2. Open scene "SampleScene"
3. Open Addressables profiler
4. Select "LoadScene" in the Hierarchy and make sure "OnStart" is ticked
5. Enter Play mode
* Notice everything works *
6. Untick "OnStart"
7. Enter play mode and press S
Expected result: Addressables profiler shows data
Actual result: Addressables profiler shows nothing
Reproducible with - 2018.4.1f1, 2019.1.5f1, 2019.2.0b4, 2019.3.0a4
Not reproducible with - 2017.4.28f1 (no package manager)
Reproducible with package versions: 0.7.4 - 0.8.6
Not reproducible with package versions: 0.6.6 - 0.6.8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory access out of bounds error is thrown when launching Web builds with C/C++ Multithreading enabled
- Warning text is not aligned in Project Settings > In-App Purchasing tab
- "In-App Purchases" name mismatch in Project Settings window and Package Manager Window
- An opaque Texture has semi-transparent edges when packed in a Sprite Atlas
- Player builds with android:installLocation="0" when Install Location is set to "Automatic"
Resolution Note:
Due to other priorities, the team does not have time to address this issue.