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[DX12] Selecting a Light Probe Group game object in DirectX12 mode crash...
Steps to reproduce:1. Create a new project and launch in DirectX 12 mode2. Create a Light Probe Group3. Select create a Light Probe ... Read more
"Assertion failure. Values are not equal." when adding Shared Component ...
How to reproduce:1. Open the user's project2. Open LineRendererSample3. Select "Camera" in the Hierarchy Expected result: No errors ... Read more
[Editor] Text in the search box of Add Component is clipping from the In...
Text in the search box of Add Component is clipping from the Inspector tab. Steps to Reproduce:1. Create a new project2. Select any ... Read more
[Editor] GameObject visibility state doesn't restore on Undo
GameObject visibility state doesn't restore on Undo after deleting Steps to Repro: 1. Create a new Project2. Hierarchy > right-cl... Read more
System.DateTime causes ArgumentOutOfRangeException in Windows Standalone...
How to reproduce:1. Open the attached project2. Build the project3. Make sure your Windows system language is set to "Thai"4. Run th... Read more
Normal map thumbnails in project view are rendered in the wrong gamma space
Steps to reproduce : - create a new project- import the texture attached- select the texture and notice the thumbnail is lighter tha... Read more
Camera jitters when blending Virtual Cameras and UpdateMethod is set to ...
How to reproduce:1. Open the user's project2. Open Scenes > Sample Scene3. Press Play4. Press "Camera 2" button Expected result: ... Read more
[HDRP] Transparent materials are rendered outside of the Scene View when...
How to reproduce:1. Create a new HDRP template project2. In the Project Window find and click on the HDRenderPipelineAsset3. Set Lit... Read more
Upgrading and publishing new version of LWRP in Collab results in Cannot...
How to reproduce:1. Create new LWRP project (should be using 5.7.0 of LWRP)2. Publish it to Collab3. Upgrade LWRP Package to latest ... Read more
[UWP] Switching from none XR SDK to Windows Mixed Reality SDK and shutti...
Steps to reproduce:1. Download attached project2. Switch platform to UWP and build project3. Open VS solution and build player4. Mak... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS