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[UWP] When using Executable Only build, the cursor image is distorted.
The cursor image looks stretched in Y axis, and cut off from the middle. Repro:1. Download project attached2. Build UWP with Executa... Read more
[TextMeshPro] TMP_Dropdown blocks keyboard/controller navigation when di...
How to reproduce:1. Open the attached project ("case_1162600-TextMeshProDropdownBug.zip")2. Open the "SampleScene" and enter the Pla... Read more
UnityEditor.UIElements.EnumField is not compatible with Enum property
How to reproduce:1. Open user-supplied project2. Play the Scene3. Observe Console Window error Expected result: EnumField is compati... Read more
References to the asset are not updated when asset is replaced using Ass...
How to reproduce:1. Open the attached project ("case_1162581-empty.zip")2. Open the Test Runner and run the test Expected results: C... Read more
Asset importer crashes when importing a shader and Unity freezes if you ...
Steps to reproduce:1. Open the project attached by QA;2. Reimport the shader. Expected: Editor does not freeze, the shader is succes... Read more
[Hub] [Linux] Creating a project with an existing name but with differen...
How to reproduce:1. Create a project with the name 'TEST' and launch it2. Create a few objects in the scene to make the project diff... Read more
Editor freeze and silent crash when using DX12 with Handles.SphereHandleCap
Steps to reproduce:1. Open User-supplied project (Unity 2019.3a - Handles - DX12.zip)2. Select in Hierarchy window: "Cube"3. Move th... Read more
[Presets] ArgumentNullException error is thrown on creating preset of th...
Undo objects may not be null and ArgumentNullException errors are thrown on overriding preset with the existing preset asset. Steps ... Read more
2D Point Light won't show up in Game view or in Player, but it works in ...
There seems to be that only at certain distances from the origin, the camera will render the 2D lights, but only in Game view or the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field