Search Issue Tracker
Fixed in 7.1.1
Votes
0
Found in [Package]
6.7.1
Issue ID
1162557
Regression
No
2D Point Light won't show up in Game view or in Player, but it works in Scene view
There seems to be that only at certain distances from the origin, the camera will render the 2D lights, but only in Game view or the Player.
In the Scene window, the lights behave well.
To reproduce this:
- download this project
- notice the point light in the Scene
- notice it won't show up in Game view
- if you move the camera past -13 on the Z axis, it will eventually show up
- I have had, though, a scene with many point lights where they will only show up at different depth values, and it was quite hard to get them to all show up at the same time.
Reproduced with both 2019.3.0a6 and 2019.2.0b6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Resolution Note (fix version 7.1.1):
Fixed by Package Universal Render Pipeline Version 7.1.1