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Unity Mobile Notification package shows too many alarms when using Samsu...
To reproduce:1. Open attached project2. Build and run to Galaxy device3. 3 times go in the background of the app4. Check logcat Actu... Read more
Scaling the box in Events Example of ExtOSC plugin causes Unity to crash
Steps to repro:1. Open attached project extOSC_Crash.zip2. Open extOSC -> Examples -> 03) Events -> Events.unity Scene3. En... Read more
[LWRP] [Mobile] Secondary Camera Background alpha value is lost when HDR...
How to reproduce:1. Open the attached lwrp_render_texture.zip' project2. Build & Run 'SampleScene' Scene for Android3. Observe t... Read more
Clickable Stack Trace Links in the Console window do not open Visual Stu...
How to reproduce:1. Open the attached project named Case_11633142. Play the Scene3. Click "Start..." message in the console4. Click ... Read more
SpeedTree object Creates a ghost folder or completely Freezes the Editor...
Does no longer reproduce with 2019.3.0a9 and above How to reproduce:1. Create a new project2. Import the attached SpeedTree folder n... Read more
Editor crashes when returning asset preview for a custom scriptable obje...
How to reproduce:1. Open the user-submitted project ("Bug Project.zip")2. In the Project Window find and click on the "Custom" objec... Read more
Objects rendered in the ForwardOpaque are excluded from the _CameraDepth...
How to reproduce:1. Open user-supplied project2. Open and Play the "SampleScene" Scene3. Pause the Scene > Select "Main Camera"4.... Read more
Light intensity is lower when switching to WebGL
Steps to reproduce:1. Open users attached project "UIElementsUniteLATurretDemo-master.zip"2. Navigate to Assets -> Scenes and ope... Read more
[HDRP] The Game Object is invisible in the Scene and Shader Graph prievi...
How to reproduce:1. Open the attached 'HDRPBrokenThings.zip' project2. Open and observe 'WorldToObjectSpaceTest' Shader Graph3. Crea... Read more
Directionality artifacts in multi-scene lighting setups
Steps to reproduce:1. Download attached project 'New Unity Project78.zip'2. Unzip and load project3. Open 'test' scene4. Additively ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field