Search Issue Tracker
Fixed in 7.1.7
Votes
1
Found in [Package]
6.7.1 - preview
Issue ID
1163125
Regression
No
[HDRP] The Game Object is invisible in the Scene and Shader Graph prieview when the Transform node set World to Object position
How to reproduce:
1. Open the attached 'HDRPBrokenThings.zip' project
2. Open and observe 'WorldToObjectSpaceTest' Shader Graph
3. Create a Cube
4. Assign 'WorldToObjectTest' material to Cube
5. Observe Cube
Expected result: Cube stays at the same place
Actual result: Cube is invisible
Concern: Directly changing the behavior of "World" transform space may break the projects of people who have already implemented a workaround for this bug. Possibly add a new transform space that works as expected (if one doesn't exist)
Reproducible: 2018.4.2f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a6
Can't reproduce:
- 2017.4, because HDRP was not introduced
- 2018.3.0a1, because of Fatal error when creating HDRP project
-
fherbst
Jun 18, 2019 19:38
The actual issue is a wrong naming - "World Space" is now "Camera Relative Space" and Transform Node should probably get that as an additional option. Right now it's very confusing that some nodes that say "world space" are in camera space and some are actually world space.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Resolution Note (fix version 7.1.7):
Fixed in 7.1.7 HDRP package version