Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.7f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1163223
Regression
No
Objects rendered in the ForwardOpaque are excluded from the _CameraDepthTexture when using Deferred Rendering
How to reproduce:
1. Open user-supplied project
2. Open and Play the "SampleScene" Scene
3. Pause the Scene > Select "Main Camera"
4. In Inspector Window find "Show Depth Post Processing" > in Depth Mode Setting choose "Depth Normals"
5. Play the Scene again
Expected result: The second "Cube" GameObject rendering depth in the ForwardOpaque pass works using _CameraDepthTexture
Actual result: Deferred Rendering Objects rendered in the ForwardOpaque are excluded from the _CameraDepthTexture
Reproducible in: 2017.4.29f1, 2018.4.2f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
Hi, this issue has existed in the deferred renderer since its inception. It would slow down rendering to add this feature and we are focusing more on the new LWRP / HDRP where this is easier to support. We won't be changing this.