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Creating a new AR project throwsTLS Allocator ALLOC_TEMP_THREAD error an...
Reproduction steps: 1. Create a new AR template project 2. Check the console Expected result: There are no errors in the console Ac... Read more
[AR Foundation] [URP] enabling Depth Texture causes the Camera to render...
Reproduction steps: 1. Open the project in "Hatton 07.zip" 2. Build for iOS and deploy the project 3. Allow Camera access 4. Inspect... Read more
[AR Foundation] Prefab with ARMeshManager as a child of ARSessionOrigin ...
Reproduction steps: 1. Open the attached project ("ARMeshManagerBug.zip") 2. Select the "ARSessionOrigin" prefab Expected result: P... Read more
[ARFoundation][ARKit] ARMeshManager meshes flicker when ARWorldAlignment...
Reproduction steps: 1. Download and open the attached "arfoundation-samples.zip" project 2. Build and deploy the project to iOS 3. S... Read more
Editor freezes when enterring Play Mode caused by ARCameraBackground shader
Repro steps: 1. Open attached project "arfoundation-mock" 2. Open SampleScene 3. Enter Play Mode 4. Exit Play Mode 5. Enter Play Mod... Read more
[ARFoundation] CpuImages sample's framerate drops significantly
Reproduction steps: 1. Download and open the attached "arfoundation-samples.zip" 2. Build and deploy for iOS 3. Move the phone camer... Read more
[ARFoundation] Error CS0246 is thrown when Particle system built-in pack...
Reproduction steps: 1. Create a new project 2. Install ARFoundation package 3. Remove Timeline package 4. Remove built-in particle s... Read more
[AR] Each time an ARFace is added three new GameObjects are created in t...
Reproduction steps: 1. Create a new project and import AR-related packages 2. Use the code below to reproduce the issue internal voi... Read more
[iOS] [ARFoundation] Console errors appear when manually destroying and ...
Reproduction steps: 1. Download and open the attached "Project.zip" project 2. Build and deploy the project for iOS 3. Press "Meshin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled