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[Pen] Delta is always (0, 0).
-e: Pen.delta always remains (0, 0). Repro:1. add input package to your project2. add visualizers to the project3. start the PenVisu... Read more
[XR][Lumin] Build leaves custommanifest file behind if the build fails
Using a unsupported privilege on Lumin projects causes the build to fail and leaves behind an invalid manifest.xml file that will be... Read more
[Addressables] AddressablesAssetSettings.asset file getting dirty with n...
To reproduce:1) Open the attached project and scene2) Have "AddressablesAssetSettings.asset" open in some other app (tried with Note... Read more
[Win7] Editor silent crash when multiple StartCoroutine() and StopCorout...
How to reproduce:1. Open attached 'project-1168521.zip' project and 'Bug Scene' scene2. Enter Play mode (the crash occurs in 1 - 10 ... Read more
[Unity Physics] Object's mass is ignored when using ApplyImpulse
How to reproduce:1. Open the "ComponentExtensions.cs" script (in $ \Library\PackageCache\com.unity.physics@0.1.0-preview\Unity.Physi... Read more
UIElements border width render seams when resizing parent window
How to reproduce:1. Open attached "Border Seams.zip" project2. In Editor select "Bug" -> "Open Window"3. Slowly resize the "Bug" ... Read more
Unity leaks memory when doing assertion with interpolated string when Bu...
How to reproduce:1. Open the "burst_leak.zip" project2. Open the "SampleScene.unity" scene3. Make sure Profiler is recording and Bur... Read more
[Animation] Error is thrown when calling Animator.keepAnimatorController...
To reproduce: 1. Download attached "AnimatorAndPoolsIssue.zip" project and open in Unity2. Open "SampleScene" scene3. Enter to Play ... Read more
[LWRP] Editor crashes while opening the player settings with Vulkan Grap...
Editor crashes while opening the player settings with Vulkan Garphics APIs in LWRP project. Steps to repro:1. Open the attached Proj... Read more
[HDRP] Sorting Priority is not working when sorting by Material
How to reproduce:1. Create a new HDRP template project2. Create two cubes in the Scene which overlap each other3. Create two separat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS