Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
0
Found in
2018.3.13f1
2018.4.3f1
Issue ID
1168475
Regression
Yes
[Animation] Error is thrown when calling Animator.keepAnimatorControllerStateOnDisable on an inactive GameObject
To reproduce:
1. Download attached "AnimatorAndPoolsIssue.zip" project and open in Unity
2. Open "SampleScene" scene
3. Enter to Play mode
4. Observe that Errors are thrown in Console:
"Assertion failed on expression: 'm_BindingsDataSet.m_GenericBindingConstant != NULL'
UnityEngine.Animator:set_keepAnimatorControllerStateOnDisable(Boolean)
Pool:Awake() (at Assets/Pool.cs:25)"
Notes:
- This issue happens on both Windows and macOS
Reproduced on Unity 2018.3.13f1, 2018.3.14f1, 2018.4.4f1, 2019.1.9f1, 2019.2.0b9 and 2019.3.0a9
Not reproduced on Unity 2018.3.12f1
Regression on Unity 2018.3.13f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment