Search Issue Tracker
Fixed in 0.2.0-preview
Votes
0
Found in [Package]
0.1.0-preview
Issue ID
1168491
Regression
No
[Unity Physics] Object's mass is ignored when using ApplyImpulse
How to reproduce:
1. Open the "ComponentExtensions.cs" script (in $ \Library\PackageCache\com.unity.physics@0.1.0-preview\Unity.Physics\Extensions\World)
2. Go to line 269
Expected results: object's mass is not ignored (code: "pv.Linear += impulse * pm.InverseMass")
Actual results: object's mass is ignored (code: "pv.Linear += impulse")
Reproducible with: 2019.1.10f1, 2019.2.0b9, 2019.3.0a9
Couldn't test with 2017.4 and 2018.4 as they don't support the package.
Reproduible with package versions: 0.0.1-preview.1, 0.1.0-preview
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment