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[Metal][iOS] HDR and DepthOnly cause extra render passes
To reproduce:1. Open attached project "mem-ref.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device4. After the project ... Read more
[Profiler] UI Preview window getting distorted on selecting "Composite O...
UI Preview window getting distorted on selecting Composite Overdraw option in the LWRP project.UI elements are also not rendered in ... Read more
EditorGUILayout Foldout Header Group does not respect EditorGUI.indentLe...
How to reproduce:1. Open user-submitted project (BugReports6)2. Open the window Bug Reports > Indenting Broken3. See the second f... Read more
[UDP] Network connectivity issues are reported as "Unknown error"
After installing the Universal Distribution Portal (UDP) package, "UDP Settings" will be exposed to the user, where the user can the... Read more
VideoPlayer leaks memory when in Play mode
How to reproduce:1. Open attached "project-1168659.zip" project2. Enter Play mode3. Open the Profiler window and click on the "Memor... Read more
[UDP] Push UDP Settings does not throw error on failure nor provide indi...
After installing the Universal Distribution Portal (UDP) package, "UDP Settings" will be exposed to the user, where the user can the... Read more
[Nodes] Radians/degrees mismatch between Rectangular to Spherical and Sp...
Repo steps:1. Plug a particle position into a 'Rectangular to Spherical' node2. Plug the output from 1 into a 'Spherical to Rectangu... Read more
Project Settings Window fails to appear after installing the Ryder Edito...
I seem to keep having the same issue now, even after uninstalling Ryder Editor and restarting Unity Editor. To reproduce this:- down... Read more
[UDP] Cannot remove mandatory Sandbox Test Account fields from UDP Setti...
[UDP] Cannot remove mandatory Sandbox Test Account fields from UDP Settings array After installing the Universal Distribution Portal... Read more
Neverending 'Light probe tetrahedra is malformed' errors after additivel...
Steps to repro: 1. Download the attached project and open `s1Blue` scene;2. Let the scene's lighting auto-bake;3. When the baking is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS