Search Issue Tracker
[DrawMeshInstancedIndirect] ComputeBuffer set to MaterialPropertyBlock d...
To reproduce:1. Open attached project2. Open "test" scene3. Hit play and notice that mesh is drawn in gray color4. Select "test" gam... Read more
LightingData for additively loaded scenes baked together is much bigger ...
LightingData for additively loaded scenes baked together is much bigger than for a single scene with same geometry The game loads ga... Read more
AssetPostprocessor is notified about the deletion of the temporary asset
To reproduce: 1. Open the project, attached by user (AssetPostprocessorBug_DuplicateAsset.zip)2. Clear the console3. Duplicate the "... Read more
il2cpp --additional-include-directories does not work on WebGL
Steps to reproduce:1. Open the attached project (additional_include.zip)2. Switch platform to WebGL3. Build for WebGL4. Observe the ... Read more
Updating the UI Text component every frame increases memory allocated to...
To reproduce: 1. Open the project, attached by user (MemoryTests.zip)2. Open "main" scene3. Enter Play mode4. In Profiler, select Me... Read more
Facebook.SDKManager.ParseSupportedSDKList causes JSON Parse Error
Steps to reproduce:1. Create new project2. Error appears on launch"ArgumentException: JSON parse error: Invalid value.UnityEngine.Js... Read more
Duplicating Animator Substate machine freezes editor
Steps to reproduce:1. Open user attached project "animator_test.zip"2. Open Animator window3. Select "2-Hand-Axe" or any other state... Read more
Editor gives a bunch of errors when building asset bundles with textures...
Reproduction steps:1. Open project attached(AssetBundleBugWithCompressedTextures.zip).2. Launch the "Assets/Build Asset Bundles" men... Read more
Animator.GetBehaviour cannot find the specified StateMachineBehaviour af...
To reproduce: 1. Open the project, attached by tester (compileAtRuntime.zip)2. Open "test" scene3. Enter Play mode4. Observe the con... Read more
[Build] AssetDatabase.GetImplicitAssetBundleName asserts & returns wrong...
Reproduction steps:1. Open project attached (GetImplicitAssetBundleNameBug.zip).2. Delete one asset from each folder (SpritesInSomeB... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses