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UI Scaling Preferences window unnecessarily shows a warning after Editor...
How to reproduce:1. Create a new project or open an existing one2. Open UI Scaling Preferences (Edit -> Preferences... -> UI S... Read more
[Addressables] Scene loaded with Addressables is empty in Fast Mode when...
How to reproduce:1. Open user-submitted project (Addressables Scene Loading)2. Open 'FirstScene' scene3. Make sure the Play Mode Scr... Read more
[Universal RP] Some objects are rendering pink when upgrading package to...
Repro steps:1. Open "1181537_test_project" in 2019.3.0a10 or above2. Open "SampleScene"3. In the Package Manager, update the Lightwe... Read more
[AnimationStream] Property stream handles cannot be resolved in custom C...
[AnimationStream] Property stream handles cannot be resolved in custom C# job. All handles get resolved if there is a transform stre... Read more
[ECS] Static Objects' positions are incorrect when they are Converted To...
How to reproduce:1. Open the user's project2. Press Play~ Inspect objects positions ~3. Build a Standalone application and run it (B... Read more
Terrain Lit Shader in Universal RP: Normal Map X values inverted
Notes: happens in every version of SRP going back to 4.10.0 Repro steps:1. Use a project with Universal RP or Lightweight RP2. Creat... Read more
[UIElements] Some items in ListView become invisible when DisplayStyle i...
Repro steps:1. Open user attached project2. In the top menu, select "BUG", then "ListViewBugRepro"3. Press "Show/Hide List" two time... Read more
GameObjects are can't be assigned to the List when the List is Interface...
Steps to reproduce:1. Open user's attached project "19.3.zip"2. Open "1" scene3. In the Hierarchy window select "GameObject"4. Try d... Read more
[tvOS] Crash on UnityGetJoystickName when calling GetJoystickNames and d...
How to reproduce:1. Build the attached project for tvOS2. Build & Run the app on Apple TV via Xcode3. Connect MFI controller to ... Read more
UIElements elements are not redrawn correctly
STR1) With trunk, open any project2) Open the UIElements debugger3) Expand elements on the left side in the debugger4) Select one el... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor