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[ShaderGraph] Setting texture to None does not update texture in the pre...
If you have a texture attached to a node in a shader graph, setting the texture to 'None' will not update the preview in the node. R... Read more
[Dots.Transport] Writing to internalProcessBuffer makes data pollution a...
To reproduce:1) Open the attached project and scene2) Turn off Burst compilation3) Play it4) (For older versions) Stop it Result: It... Read more
[HDRP] Box light's shadow flicker at certain camera angles
Steps to reproduce:1) Open attached scene2) Upgrade the project to HDRP3) Attached project updated with serialized camera position. ... Read more
[VCS] Version Control window could use a search field to filter down con...
The contents of outgoing/incoming lists in Version Control window can be fairly long at times. Would be useful to have a search fiel... Read more
[VCS] Importing .unitypackage with version control enabled fails
Steps to reproduce: 1. Create new project in perforce workspace2. In editor, connect to perforce server3. Import 2D Game kit from as... Read more
Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero
How to reproduce:1. Open attached project "static_repro.zip" and scene "static"2. Enter Play mode3. Open "Window" -> "Analysis" -... Read more
Hash128.Parse throws an Exception when running in a thread other than th...
To reproduce: 1. Download attached "Repro_Hash128_Parse.zip" project and open in Unity2. Open "SampleScene"3. Select "Hash128" gameO... Read more
VisualElement object isn't getting updated when its scale is being chang...
To reproduce:1. Open attached project ("case_1185353.zip")2. From menu bar open "TestWindow" > "Window"3. In the newly opened win... Read more
TileMap renderer does not consider the z value, therefore, sometimes doe...
How to reproduce:1. Open attached project "Tilemap.zip" and scene "test1"2. Enter Play mode3. In Game view, press on "Generate Map" ... Read more
[URP]SpeedTree Shaders makes shadows become fully black when switching t...
Steps to reproduce:1. Open user's attached project "WaterShaderExample.zip"2. Open "WaterTest" scene3. Notice that the trees have da... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor