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0
votes
Won't Fix

[ShaderGraph] Setting texture to None does not update texture in the pre...

Package: Shader Graph

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Sep 19, 2019

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Version/s: 6.9.1

If you have a texture attached to a node in a shader graph, setting the texture to 'None' will not update the preview in the node. R... Read more

1
votes
Fixed

[Dots.Transport] Writing to internalProcessBuffer makes data pollution a...

Package: Unity Transport

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Sep 19, 2019

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Version/s: 2019.2, 2019.2.5f1, 2020.1

To reproduce:1) Open the attached project and scene2) Turn off Burst compilation3) Play it4) (For older versions) Stop it Result: It... Read more

3
votes
Fixed

[HDRP] Box light's shadow flicker at certain camera angles

Package: Scriptable Render Pipeline HD

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Sep 19, 2019

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Version/s: 10.0.0

Steps to reproduce:1) Open attached scene2) Upgrade the project to HDRP3) Attached project updated with serialized camera position. ... Read more

0
votes
Fixed

[VCS] Version Control window could use a search field to filter down con...

Version Control

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Sep 19, 2019

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Version/s:

The contents of outgoing/incoming lists in Version Control window can be fairly long at times. Would be useful to have a search fiel... Read more

0
votes
Fixed

[VCS] Importing .unitypackage with version control enabled fails

Version Control

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Sep 19, 2019

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Version/s: 2018.4.10f1, 2019.2.7f2, 2019.3.0b4

Steps to reproduce: 1. Create new project in perforce workspace2. In editor, connect to perforce server3. Import 2D Game kit from as... Read more

0
votes
Fixed

Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero

Package: DOTS Editor

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Sep 19, 2019

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Version/s: 0.1.1

How to reproduce:1. Open attached project "static_repro.zip" and scene "static"2. Enter Play mode3. Open "Window" -> "Analysis" -... Read more

0
votes
By Design

Hash128.Parse throws an Exception when running in a thread other than th...

Scripting

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Sep 19, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

To reproduce: 1. Download attached "Repro_Hash128_Parse.zip" project and open in Unity2. Open "SampleScene"3. Select "Hash128" gameO... Read more

0
votes
Fixed

VisualElement object isn't getting updated when its scale is being chang...

UI Toolkit

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Sep 19, 2019

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Version/s: 2019.2.0a1, 2019.3.0a1, 2019.3.0b3, 2020.1.0a1

To reproduce:1. Open attached project ("case_1185353.zip")2. From menu bar open "TestWindow" > "Window"3. In the newly opened win... Read more

0
votes
By Design

TileMap renderer does not consider the z value, therefore, sometimes doe...

2D

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Sep 19, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.7f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project "Tilemap.zip" and scene "test1"2. Enter Play mode3. In Game view, press on "Generate Map" ... Read more

0
votes
Duplicate

[URP]SpeedTree Shaders makes shadows become fully black when switching t...

Package: Scriptable Render Pipeline Universal

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Sep 19, 2019

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Version/s: 7.0.1

Steps to reproduce:1. Open user's attached project "WaterShaderExample.zip"2. Open "WaterTest" scene3. Notice that the trees have da... Read more

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