Search Issue Tracker
Fixed in 0.4.0-preview.3
Votes
1
Found in [Package]
2019.2
2019.2.5f1
2020.1
Issue ID
1185411
Regression
No
[Dots.Transport] Writing to internalProcessBuffer makes data pollution and editor crashes
To reproduce:
1) Open the attached project and scene
2) Turn off Burst compilation
3) Play it
4) (For older versions) Stop it
Result: It crashes due to polluted data from the initially small datastream
Reproduced in 2019.2.0f1, 2019.2.5f1, 2020.1.0a8 (in the last version, it crashes immediately on play)
Reproduced in Windows 10
Not reproduced in Linux
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all
Add comment