Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
6.9.1
Issue ID
1185429
Regression
Yes
[ShaderGraph] Setting texture to None does not update texture in the preview
If you have a texture attached to a node in a shader graph, setting the texture to 'None' will not update the preview in the node.
Repro:
1. Create a new unity project.
2. Install Shader Graph package through package manager. (Window -> Package Manager)
3. Create a new shader graph. (i.e. Assets -> Create -> Shader -> Unlit Graph)
4. Open the shader graph.
5. Create a Sample Texture 2D in the shader graph window. (Right Click -> Create Node, search for 'Sample Texture 2D')
6. Set the Texture on this node to any texture.
7. Set the Texture to 'None'.
Expected Outcome: The texture preview is updated.
Actual Outcome: The previously set texture remains visible in the preview. GIF attached to case.
Package found version 6.9.1, can reproduce in 7.0.1, 7.1.1
Not reproducible in package version 5.2.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Resolution Note:
No actual impact to product.