Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
6.9.1
Issue ID
1185429
Regression
Yes
[ShaderGraph] Setting texture to None does not update texture in the preview
If you have a texture attached to a node in a shader graph, setting the texture to 'None' will not update the preview in the node.
Repro:
1. Create a new unity project.
2. Install Shader Graph package through package manager. (Window -> Package Manager)
3. Create a new shader graph. (i.e. Assets -> Create -> Shader -> Unlit Graph)
4. Open the shader graph.
5. Create a Sample Texture 2D in the shader graph window. (Right Click -> Create Node, search for 'Sample Texture 2D')
6. Set the Texture on this node to any texture.
7. Set the Texture to 'None'.
Expected Outcome: The texture preview is updated.
Actual Outcome: The previously set texture remains visible in the preview. GIF attached to case.
Package found version 6.9.1, can reproduce in 7.0.1, 7.1.1
Not reproducible in package version 5.2.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
No actual impact to product.