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[Addressables] Built in Group can be marked as default, which causes Nul...
How to reproduce:1. Open the attached project ("case_1169726-LWRP-Asset-Bundles-Dependencies")2. Try building Player Content Expecte... Read more
[Performance][SkinnedMesh] (Rendering.UpdateDirtyRenderers) Skinned mesh...
After few tests I found out the more skinned mesh renderers you have the more method Rendering.UpdateDirtyRenderers cost your cpu po... Read more
Artifacts appear when baking on HDRP + URP on-demand and using Shadergra...
Open [^Shader_Repro.zip] Open SampleScene.unity Notice how the lightmaps have serious artifacts Assign _shader 1 to _TestMaterial No... Read more
[UI Builder] The last selected object in Preview mode remains stuck in a...
Steps to reproduce: Open the attached project Open the TestDocument.uxml file in UI Builder Enter Preview mode Select the Canvas Exi... Read more
Point Lights with the "Hard Shadows" Shadow Type appear as black squares...
How to reproduce:1. Open the attached project "IN-129917"2. Open the "SampleScene"3. Observe the Game and Scene Views Actual result:... Read more
"Some values are driven by Canvas" message isn't shown when Prefab is se...
How to reproduce:1. Open the user’s attached “UnityBug_RectTransformPrefabVariant” project2. Select the “Canvas” Prefab in the Proje... Read more
[Shuriken] Separate axes makes particle rotate in opposite direction
Steps to reproduce: 1. Download and import attached project. (ReversedRotation.zip)2. Play.3. Select one of two particle system obje... Read more
[Mobile][Shader]Circular banding and lateral striation rendering issues ...
To reproduce:1) Open attached project and scene in it2) Build and run on mobile3) Move around the device a bit - the sun moves by ti... Read more
[Timeline] Timeline animation resets to the first frame if animations tr...
To reproduce:1. Open users attached project "TimelineFinalFrame.zip"2. Open "SampleScene.unity" scene3. Select DirectorTimeline time... Read more
Context Menu option is automatically selected when the menu is invoked a...
Reproduction steps:1. Create and open a new project2. Create a new GameObject in the Hierarchy3. Add multiple Components to the GO u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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