Search Issue Tracker
Fixed
Fixed in 6000.4.0b11, 6000.5.0a8, 6000.6.0a1
Votes
0
Found in
6000.0.66f2
6000.3.8f1
6000.4.0b8
6000.5.0a6
6000.6.0a1
Issue ID
UUM-134174
Regression
No
Typing numbers in Matrix node’s numeric fields stretches Node
Steps to reproduce:
1. Create new Unity project
2. In the Project window, right-click -> Create -> Shader Graph -> URP -> Lit Shader Graph
3. Open the Shader Graph, Create Node -> Matrix 2x2
4. Enter numbers in first numeric field (for example “2222222”)
5. Observe the Matrix Node
Actual results: Matrix Nodes are stretching when entering numbers in numeric fields
Expected results: Matrix Nodes are not stretching when entering numbers in numeric fields
Reproducible with versions: 6000.0.66f2, 6000.3.8f1, 6000.4.0b8, 6000.5.0a6
Tested on (OS): macOS Silicon Tahoe 26.2 (M1)
Notes:
- Tested Integer Node, which does not stretch.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.5.0a8):
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.4.0b11):
Fixed in 6000.4.0b11