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[Animation] Animation references are lost from Animation component when ...
The attached project has a GameObject that contains an Animation component with six animations referenced in its Animations array. W... Read more
[2D Light] Sliders in the Inspector window become hypersensitive to mous...
How to reproduce:1. Open the attached project named Case_11864912. Select the Freeform light in the NewScene3. Move Falloff Intensit... Read more
If the parent UI Object has "IPointerDownHandler", then it blocks childs...
Reproduction steps:1. Open "1186487" project2. Enter Play mode3. Click on the "Working" button4. Note output "Click Detected on Butt... Read more
[Deployment Management] Custom Cursor appears while hovering mouse on t...
Custom Cursor appears while hovering on the Package Manager Window Steps to repro:1. Open the attached project.2. FIle > Build Se... Read more
[Linux] Slider doesn't work for "Quality" property under "Vorbis" Compre...
Slider for "Quality" property under "Vorbis" Compression Format from under Platform Settings for Audio Import Settings doesn't work.... Read more
Mesh is not rendered in the start location when using DrawMeshInstancedI...
How to reproduce:1. Open the attached project ("case_1186441-Project.zip")2. Open the SampleScene from the Scenes folder3. Enter the... Read more
Burst performance is degraded up to 8 times when number of calculations ...
How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more
OnEnable is called when changing any selected GameObject's Setting in In...
How to reproduce:1. Open user's attached project (InspectorCallbackBug.zip)2. Open "SampleScene" Scene3. Select "GameObject" GameObj... Read more
Child GameObjects with transform.SetAsLastSibling() in OnDisable aren't ...
Steps to reproduce:1. Open attached project "1186393.zip"2. Open "SampleScene"3. Enter Play mode4. In the Hierarchy -> dropdown "... Read more
[macOS] Cursor size is not affected by Cursor.SetCursor
How to reproduce:1. Open attached project (CursorTooBig.zip)2. Open "SampleScene" Scene -> enter the Play Mode3. Exit the Play Mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS