Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.2.0f1
2019.3.0a1
2020.1.0a1
Issue ID
1186416
Regression
No
OnEnable is called when changing any selected GameObject's Setting in Inspector Window
How to reproduce:
1. Open user's attached project (InspectorCallbackBug.zip)
2. Open "SampleScene" Scene
3. Select "GameObject" GameObject
4. In Inspector Window change Mesh Renderer's Component Material
Expected result: OnEnabled is called only when selecting a GameObject
Actual result: OnEnabled is called every time something is done with GameObject (See Debug.log in Console Window)
Reproducible with: 2017.4.32f1, 2018.4.10f1, 2019.2.6f1, 2019.3.0b5, 2020.1.0a5
Notes:
1. OnEnable is called when selecting a GameObject while it is not active
2. Adding other Components to the GameObject causes the issue as well
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity crashes during the scene template selection in the "Inspector" tab
- [Android] [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
- SetWindowsHookEx does not prevent Windows key input when Editor or Player Window is focused and Active Input Handling is set to “Input System Package (New)” or “Both”
- Crash on GetEffectiveBc7TextureCompressor() when loading and unloading all Assets in the Project
- Terrain Masks do not ignore the mipmap limit
Resolution Note (2020.1.X):
This is the expected behavior when changing properties that are displayed as components. Changing the property will result in a call to OnEnable to properly rebuild the inspector UI.