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Edit Collider button is missing in collider component when multiple coll...
How to reproduce:1. Open the attached 'project-1190980.zip' project2. In the Hierarchy window select 'Cube'3. Observe the Inspector ... Read more
[Terrain] The function TerrainData.GetDetailLayer only returns 0 or 1
To reproduce:1) Open the attached project and scene2) Select Terrain in Hierarchy3) Right Click Terrain Detail Density Exporter in t... Read more
Custom Pass Volume DrawRenderers doesn't work when Motion Vectors is set...
Reproduction steps:1. Open user's attached project "CustomRenderPassMovingObjectGlitch"2. From the Project window, open "IssueReproS... Read more
Dragging and dropping an animation with ' . ' symbol in the name into th...
How to reproduce:1. Open the attached "Repro1190930.zip" project2. Double click on "New Animator Controller" Animation Controller3. ... Read more
[Windows 7] VideoPlayer.Prepare causes a stack overflow crash if Video i...
How to reproduce:1. Open the attached project2. Assets > Build AssetBundles3. Build the project4. Copy the Assets/AssetBundles fo... Read more
Addressables loaded twice can't be released
How to reproduce:1. Open the attached project2. Open the Addressables window (Window > Asset Management > Addressables)3. Set ... Read more
[MacOS] Unity Editor crashes or freezes when performing "Step Over" in d...
How to reproduce:1. Open the "share.zip" project2. Switch the active platform to Android3. Select the Digit/AssetBundles/Modes/Simul... Read more
Physics2D.BoxCast doesn't detect the "Edge Collider 2D" when hitting the...
How to reproduce:1. Open the attached project's ("case_1190905-Project.zip") Scene labeled "IssueScene"2. Enter the Play Mode3. Pres... Read more
Shader internal error when Building for iOS or Android
Steps to repro:1. Create a new project and add Island.shader attach to a report2. Create a new material, add shader to it3. Add crea... Read more
Cannot add key on custom clips with region settings that have a , decima...
To repro this bug, you need to change your system settings so that the decimal separator is , instead of .Suggestion: the Swedish se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS