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[IL2CPP] Player crashes after calling HttpClient when Incremental GC is ...
Steps to reproduce:1. Download 1193173_repro.zip and open "new" scene2. Make sure that Incremental GC is enabled in player settings3... Read more
[MacOS] CommandBuffer.ClearRenderTarget ignores the depth parameter when...
How to reproduce:1. Open attached project "project_728572 2.zip" and scene "SampleScene"2. Observe Scene view Expected result: in th... Read more
[Linux] [HDRP] Crash when exiting Play mode
How to reproduce:1. Create a new HDRP project2. Enter Play mode3. Exit Play mode-- observe the crash Reproducible with: 2019.3.0b8, ... Read more
[MacOS] Artifacts appear in the Scene View and Game View when the Partic...
How to reproduce:1. Open the attached project's ("case_1193087-Project.zip") Scene labeled "TheBox"2. Enter the Play Mode3. Move the... Read more
Scrolling shadergraph dragging an edge connection to the side of window ...
Repro steps:1. Open Assets -> Shaders -> ColoredPencil.shadergraph1.5. If there are previews displayed (there shouldn't be but... Read more
[Android][IL2CPP] App crashes on Splash Screen with IL2CPP
Reproduction steps:1. Open "case_1193006-VulcanAndroidBugnew.zip" project2. Build & Run for Android Actual Result: App crashes R... Read more
Assembly with cyclic references detected error is thrown when URP is ins...
Reproduction steps:1. Create a new project2. Import the URP package3. Import the Cinemachine package4. Observe the console window Ex... Read more
[Profiler] Non matching Profiler.EndSample exception is thrown on creati...
Non matching Profiler.EndSample exception is thrown on creating any Preset while Profiler opens in Editor mode Steps to repro:1. Cre... Read more
[TMP] Icon overlaps in the bounded area in Preset Manager window
Icon overlaps in the bounded area in Preset Manager window Steps to Reproduce:1. Open attached project2. Open Edit > Project Sett... Read more
[Mobile]Camera.RenderWithShader does not render to texture with OGLES 3
How to reproduce:1. Open the attached LensFlares.zip project2. Build for iOS and deploy the Xcode project to the iOS device Actual: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS