Search Issue Tracker
Fixed in -
Votes
0
Found in [Package]
6.9.1, 7.0.1, 7.1.2
Issue ID
1193105
Regression
No
[MacOS] CommandBuffer.ClearRenderTarget ignores the depth parameter when used as a CustomForward Renderer Feature
How to reproduce:
1. Open attached project "project_728572 2.zip" and scene "SampleScene"
2. Observe Scene view
Expected result: in the Scene view, orange boxes are invisible
Actual result: in the Scene view, orange boxes are visible
Reproducible with: 2019.2.10f1, 2019.3.0b9, 2020.1.0a9
Could not test with: 2017.4 (Scriptable Renderer Pipeline were not yet implemented), 2018.4 and 2019.1 (due to package manager errors)
Reproduces on: MacOS (Metal)
Does not reproduce on: MacOS (OpenGL), Windows (OpenGLCore, Vulcan, Dx11)
Crashes on opening the project: Windows (Dx12)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment