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[2D][Skinning Editor] MissingReferenceException thrown on closing Sprite...
When Bones are edited and Sprite editor window is closed, the editor throws MissingReferenceException. Refer attached video Steps to... Read more
[Ads] Verified and default Ads package should be 3.3.x instead of 2.0.8
Steps To Reproduce: 1. Create a new Project2. Windows> Package Manager > Ads Expected Result:The verified ads package should b... Read more
ShapeGenerator.GeneratePlane causes NullReferenceException when using HD...
How to reproduce:1. Build & Run the attached project Actual result: NullReference Exception get's thrown and Unity crashes if us... Read more
HDRP - Importing assets from the asset store can cause HDRP asset to break
The HDRP asset can break when importing assets from the asset store. This causes the scene and game view to break and fail to render... Read more
[Vulkan] Editor resizing is not as smooth compared to DX11
Steps:1. Create new empty 3D project2. Change Graphics API to Vulkan (Edit -> Project Settings... -> Player -> Other Settin... Read more
Some parts of a model are animated differently compared to Key frames wh...
Steps to reproduce:1. Open the attached project "Case_1206315"2. Open "Test" scene3. Enter Play mode and pause it4. Go through each ... Read more
[Animation] Unselected keys are not effected when performing a Ripple mo...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Select "Cube" GameObject in the Hierarchy3. Open the A... Read more
Editor.OnSceneGUI is not called when hovering the mouse over the Scene w...
How to reproduce:1. Open the attached "1206282.zip" project2. Open the "SampleScene" Scene3. Select the "Cube" GameObject in the Hie... Read more
Profiler's RecordToggle cannot be stopped with designated shortcut when ...
Steps to reproduce:1. Open the provided project "case_1206281-ProfilerRecordToggle.zip"2. Open the Profiler window3. Change the Targ... Read more
Post Processing not getting correct render target when using Camera.SetR...
How to reproduce:1. Open "SampleScene" from the attached project2. Open Game View and Frame Debugger windows3. In Hierarchy select "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS