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"Canvas.pixelRect" and "Canvas.renderingDisplaySize" report 640x480 when...
Reproduction steps:1. Open the attached "IN-133535_Sandbox.zip" project2. Ensure the Simulator window is present in the layout (othe... Read more
Incorrect indices when using Graphics.RenderPrimitivesIndexedArgs[] with...
Steps to reproduce:1. Open the attached project “IN-133003”2. Enter Play mode3. Observe the Game view Actual result: Nothing appears... Read more
Errors are thrown when using Additional Editor Instances with Manual mode
Steps to reproduce:1. Open the attached project “IN-130894”2. Observe the Console window Actual result: Errors are shows up the Cons... Read more
Lighting Search column layout is not persisted and Reset search result c...
Steps to reproduce: Create a new project using Universal 3D template Go to Windows > Rendering > Lighting Search Add any new c... Read more
Shader Graph "Redirect" node does not get connected when connecting it t...
How to reproduce:1. Open the attached "IN-136778_TestURPTemp.zip" project2. In the Project tab, go to Assets -> Shaders3. In Shad... Read more
Adreno 530 glitches and crashes when sorting is on
Steps to Reproduce1. Open the attached package: Sorting ON.unitypackage2. Add the Initialize scene to Build Settings3. Build an .apk... Read more
Project creation fails when targeting near-root directories
How to reproduce:1. Open Unity Hub2. Click “New Project”3. Set the project location to a near-root directory (e.g., /opt)4. Click “C... Read more
Column reordering indicator line is offset when dragging "Flare" column ...
Steps to reproduce: Create a new project using Universal 3D template Go to Windows > Rendering > Lighting Search Click on the ... Read more
Light Type/Mode changes are not undone with "Ctrl+Z" shortcut when edite...
Steps to reproduce: Create a new project using Universal 3D template Go to Windows > Rendering > Lighting Search Observe the "... Read more
Crash on Transform::CheckStructure when opening a specific project
How to reproduce:1. Open the attached “IN-136551” project2. Observe the crash Reproducible with: 2022.1.22f1. 2022.3.61f1Fixed in: 2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS