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"View More Samples" highlights samples from previously selected package ...
Steps to reproduce: Create a new project using the Universal 3D template Open Window > Package Management > Package Manager In... Read more
Detached Audio Source is not released from browser memory when Audio sto...
How to reproduce:1. Open the attached “IN-136169“ project2. Open the “SampleScene“ scene3. Build and Run the Player for the WebGL pl... Read more
"Canvas.pixelRect" and "Canvas.renderingDisplaySize" report 640x480 when...
Reproduction steps:1. Open the attached "IN-133535_Sandbox.zip" project2. Ensure the Simulator window is present in the layout (othe... Read more
Incorrect indices when using Graphics.RenderPrimitivesIndexedArgs[] with...
Steps to reproduce:1. Open the attached project “IN-133003”2. Enter Play mode3. Observe the Game view Actual result: Nothing appears... Read more
Errors are thrown when using Additional Editor Instances with Manual mode
Steps to reproduce:1. Open the attached project “IN-130894”2. Observe the Console window Actual result: Errors are shows up the Cons... Read more
Lighting Search column layout is not persisted and Reset search result c...
Steps to reproduce: Create a new project using Universal 3D template Go to Windows > Rendering > Lighting Search Add any new c... Read more
Shader Graph "Redirect" node does not get connected when connecting it t...
How to reproduce:1. Open the attached "IN-136778_TestURPTemp.zip" project2. In the Project tab, go to Assets -> Shaders3. In Shad... Read more
Adreno 530 glitches and crashes when sorting is on
Steps to Reproduce1. Open the attached package: Sorting ON.unitypackage2. Add the Initialize scene to Build Settings3. Build an .apk... Read more
Project creation fails when targeting near-root directories
How to reproduce:1. Open Unity Hub2. Click “New Project”3. Set the project location to a near-root directory (e.g., /opt)4. Click “C... Read more
Column reordering indicator line is offset when dragging "Flare" column ...
Steps to reproduce: Create a new project using Universal 3D template Go to Windows > Rendering > Lighting Search Click on the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS