Search Issue Tracker
Fixed
Fixed in 6000.0.35f1, 6000.1.0a8
Votes
3
Found in
6000.0.26f1
6000.1.0a2
Issue ID
UUM-86499
Regression
No
Physics.PhysX errors are thrown when undoing transform changes on prefab with Mesh Collider and Rigidbody components
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/BugReport.unity“ Scene
3. Select the “SI_Prop_ProduceSection_04“ prefab in the Hierarchy window
4. Move the prefab around the Scene view
5. Press undo (Ctrl+ Z)
6. Observe the Console window
Expected result: No errors are thrown
Actual result: Physics.PhysX errors are thrown
Reproducible with: 6000.0.19f1, 6000.0.26f1, 6000.1.0a2
Not reproducible with: 2022.3.52f1, 6000.0.18f1
Couldn't test with: 2021.3.44f1 (Could not resolve compilation errors)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] ArcCone Direction computation is wrong in Base Mode
- [Android] [Galaxy Tab] A singular Pen touch logs a Pen touch event and a singular finger touch event when logged using "VisualElement.RegisterCallback" with "Pointer(Up/Down)Event"
- Crash on D3D12DescriptorCache::Deallocate or vkGetInstanceProcAddr when loading RenderDoc in a specific Scene
- [HDRP] Lit material preview is rendered incorrectly with a mask map
- The "LerpWhiteTo" missing function displays an error when the Shadows.hlsl shader is included in a Shader file
James_Karran
Dec 13, 2024 17:30
Will this be fixed in Unity 6000.0 in a future release?