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By Design
Votes
0
Found in
6000.0.25f1
6000.1.0a2
6000.2.0a1
6000.3.0a1
6000.4.0a1
Issue ID
UUM-86495
Regression
No
Render Graph fails to use the specified shader or material when using a Raster Render Pass
Reproduction steps:
1. Open the attached “IN-86274” project
2. Open the "TerrainDemoScene", located in “Assets/TerrainDemoScene_URP/Scenes/“
3. Open the Frame Debugger (Window > Analysis > Frame Debugger)
4. Press “Enable”, for the list of passes to appear
5. Inside the list on the left, find and select the “PRISM AO Firstpass” render pass
6. Expand the “Output” section on the right
7. Observe the “Output” section
Expected result: An image with textures is seen, similar to the “PRISM AO Debug” pass
Actual result: The view is black and no image can be seen
Reproducible with: 6000.0.25f1, 6000.1.0a2
Couldn’t test with: 2021.3.45f1, 2022.3.51f1 (Render Graph is not available)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: No errors indicating this issue are displayed in the Console
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Resolution Note:
Thank you for the report and for your patience. We noticed the fragBlit pass in the PrismKinoObscurance shader was using HLSLINCLUDE instead of an HLSLPROGRAM … ENDHLSL block. After updating that and addressing a few follow-up compilation issues, everything is now working as expected. If you have any questions or run into anything else, please don’t hesitate to reach out.