Search Issue Tracker
Fixed in 2022.3.53f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.X, 7000.0.0a10
Votes
0
Found in
2022.3.28f1
6000.0.26f1
6000.1.0a3
Issue ID
UUM-86510
Regression
Yes
Editor crash when saving Currently Tracked Variants to Asset
Steps to reproduce:
1. Create project using URP Template
2. In Build Settings switch to Android
3. Open Project Settings window
4. Find "Preloaded Shaders" section
5. Press "Save to asset..." button
6. When pop-up appears, save the Assets
7. Observe the Editor
Actual results: Editor crashes when saving tracked Variants
Expected results: Editor does not crash when saving tracked Variants
Reproducible with versions: 2022.3.28f1, 6000.0.26f1, 6000.1.0a3
Not reproducible with versions: 2021.3.45f1, 2022.3.27f1
Tested on (OS): MacBook Pro, 2021, Sonoma 14.6 (M1), Windows 11
Notes:
- Reproducible when using Platforms like: Windows, Windows Server Profile, macOS Server Profile, Linux Server Profile, Android, iOS, Web.
- Sometimes crash happens on the first save, sometimes assets needs to be saved twice for crash to happen
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Whatever560
Nov 09, 2024 11:56
Confirm this in 2022.3.42