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[OSX] The "About Unity" window flickers when dragged to another display ...
How to reproduce:1. Create a new Unity project and make sure you have two displays with different screen resolutions set up2. Open t... Read more
[macOS] Opening Launchpad on MacOS doesn't trigger OnApplicationPause/On...
How to reproduce:1. Open user-submitted project (OnAppPauseTest)2. Build and run the project3. While the application is focused open... Read more
The editor layout could not be fully loaded
To reproduce:1. Download the project attached2. Load the project3. Observe the Console Expected result: No messages are printedActua... Read more
[XR][Oculus Quest][URP] Significant Semaphore.WaitForSignal pauses on th...
Repro steps:1. Open uploaded project2. Build and Run on Questtea3. Connect Profiler Actual: Periodical spiking in Semaphore.WaitForS... Read more
Crash on memory allocation when double-clicking a Sprite which size is r...
Steps to reproduce:1. Open the attached project ("1211482.zip")2. Open "EmptyScene" Scene3. Delete all already created "New Game Obj... Read more
[GPU PLM][macOS] Neverending bake with AMD GPU in the CornellBox project
Prerequisites:You'll need a OSX machine with AMD GPU having at least 4 GB of VRAM. Steps to repro:1. Open the attached project on OS... Read more
[Camera] Align View to Selected functionality is broken
Steps to reproduce: 1. Download and open the attached project2. In the Hierarchy panel, select the Main Camera game object3. Go to G... Read more
Particles System Curve Editor does not respond to framing 'F' shortcut
How to reproduce:1. Open the attached project2. Select 'Particle System' GameObject in the Hierarchy3. Open 'Size over Lifetime' dro... Read more
[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...
Repro:1) Create new URP (or HDRP) project.2) Add terrain.3) Bake (you can reduce resolution for faster bake times).4) When bake is c... Read more
[HDRP] Debug text displays in the "HD Render Pipeline Wizard" window und...
Some debug text appears over properties name under the "Configuration Checking" section in the "HD Render Pipeline Wizard" window, r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS