Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2018.4
2019.2
2019.2.17f1
2019.3
2020.1
Issue ID
1211544
Regression
No
[macOS] Opening Launchpad on MacOS doesn't trigger OnApplicationPause/OnApplicationFocus
How to reproduce:
1. Open user-submitted project (OnAppPauseTest)
2. Build and run the project
3. While the application is focused open the Launchpad
4. Check the Player log
Expected result: OnApplicationPause/OnApplicationFocus is triggered upon opening Launchpad
Actual result: OnApplicationPause/OnApplicationFocus is not triggered upon opening Launchpad
Reproducible with: 2017.4.35f1, 2018.4.15f1, 2019.2.18f1, 2019.3.0f5, 2020.1.0a19
Notes:
OnApplicationFocus is triggered when opening Launchpad in the Editor's Play Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2020.1.X):
Given the low impact of this issue, this is not high enough priority for us to fix