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Unity Editor update checker ignores new Unity version when opened in Uni...
How to reproduce:1. Create a new project or open an existing one2. Open the Unity Editor update checker (Help -> Check for Update... Read more
Post-Processing is not applied to the Scene View when Camera Volume Mask...
How to reproduce:1. Open the attached '1215442.zip' project2. Open 'SampleScene' Scene3. Select 'Main Camera' GameObject4. Change th... Read more
NullReferenceException is thrown when inspecting a .FBX file with multip...
How to reproduce:1. Open the attached 'project-1215431.zip' project2. In the Project window select 'MultiClipSingleFile'3. Observe t... Read more
New scene always returns null Lightmap Parameters
How to reproduce:1. Open the attached project2. File > New Scene3. GlobalIllumination > Print LM Parameters Actual result: The... Read more
[Mac] [OpenGLCore] Mac crashed on switching to any platform with OpenGLC...
Mac crashed when the platform switched to any other platform with OpenGLCore Graphics APIs. Steps to repro:1. Create a new Project.2... Read more
Profiler marker is named as "Test[...]" and not "Check[...]
How to reproduce:1. Open the attached "ProfilerBug.zip" project2. Open the "SampleScene" Scene3. Enter Playmode -> Pause the Play... Read more
[XR][Vulkan][URP][Multiview] Left eye is rendered grey while the right e...
Repro steps:1. Open attached project2. Make sure Vulkan and Multiview are used3. Build and Run on Quest Actual: Left eye is grey and... Read more
[XR][Vulkan][Multiview][Oculus Quest] Views for both eyes are rendered i...
Repro steps:1. Open attached project2. Make sure Vulkan is used as the Graphics API3. Edit -> Project Settings -> XR Plugin Ma... Read more
[Android] AutoRotation setting ignores rotation-locking on the device
How to reproduce:1. Open the attached 750880-ScreenRotate.zip project2. Disable "Auto Rotate" on the phone3. Build and run for Andro... Read more
[HDRP][Android] HDRP tries to build Android Player using Metal graphics API
How to reproduce:1. Open the attached project2. Set the active platform to Android3. Open Android Player Settings4. Disable "Auto Gr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field