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Soft Particles are not rendered on mobile devices
How to reproduce:1. Import the attached package2. Switch platform to Android in Build Settings3. Build and install .apk to the devic... Read more
Font size changes the letter spacing when a custom Text Style with a def...
How to reproduce: Open the “IN-136725.zip” project Open the “SampleScene“ Select the “Canvas → Text (TMP)“ GameObject in the Hierarc... Read more
SpriteSkin parts get destroyed when another GameObject is destroyed in t...
How to reproduce:1. Open the attached “IN-136218_TestBug.zip” project2. Switch to “Android” build target3. Build and run the Player4... Read more
Downloads fail with ETIMEDOUT when using proxy environment variables
Steps to reproduce: 1. Set up environment with HTTP proxy (e.g., corporate proxy) 2. Configure proxy environment variables: HTTP_PRO... Read more
Tight-mesh sprite with DynamicColor doesn't update its unity-background-...
Steps to reproduce: Open attached project Open the "MainMenu" Scene Navigate to the settings menu Hover over the top buttons Open th... Read more
NullReferenceException when importing Graph that has subgraph node
Steps to reproduce: Create a custom Graph type that supports subgraphs {quote}[Graph(extension:"abc", GraphOptions.SupportsSubgraphs... Read more
[VFX] Rename extension to UPPERCASE leads to subgraph failure
Steps to reproduce: Create subgraph operator in vfx Open location folder in explorer and rename .vfxoperator to .VFXOPERATOR Go back... Read more
Unused separation line is used in the Prefab Context Menu when right cli...
Steps to reproduce: Create or open a URP Project Go to Preferences > General and enable the "Use the new Hierarchy" flag In a Sce... Read more
Entering non-numeric values in Grid and Snap Settings works inconsistently
Steps to reproduce:1. Create new Unity project2. Open Grid and Snap Settings in the Scene view window3. In Grid Size > X value en... Read more
Editor freezes indefinitely when copy pasting a lot of characters in the...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the UI Builder window (Window > UI Toolkit &g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS