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[SerializeReference] CustomPropertyDrawer doesn't get correct value when...
How to reproduce:1. Open user's attached project2. Open "SampleScene" Scene3. Select "GameObject" in Hierarchy4. In the Inspector ex... Read more
[Performance] Huge performance drop on AnimationWindow.OnGUI.Repaint whe...
Reproduction steps:1. Open the user's attached project "Physic Liner.zip"2. In the Hierarchy window under "Canvas/Panel" GameObject ... Read more
Streaming Texture is not working when there are only instantiated entity...
How to reproduce:1. Open attached project "textureStreaming.zip" and scene "SceneFailing"2. Enter Play mode3. In Game view, press sp... Read more
[Shadergraph] Shadergraph softlocks when reloading shadergraph with upda...
Bug reproduces on Master (commit 33cd9986fd tested)Bug reproduces on 8.0.1 releaseBug does not reproduce on 7.3.1, likely due to lac... Read more
[FXC Freeze] Specific Compute Shader compiles infinitely and causes a me...
How to reproduce:1. Download the user's attached Compute Shader2. Create a new project with the default 3D template3. Import the Com... Read more
[URP][XR] URP 2D/Sprite-Lit-Default shader renders only in one eye when ...
How to reproduce:1. Open SampleScene from "XRSprite_URP.zip"2. Start Play mode and check VR view Expected result: All sprites displa... Read more
Performance drop while using Control Track with Particle system when a c...
To reproduce:1. Open attached project ("case_1232412.zip")2. From Hierarchy select "TimelineControl" Game Object3. Press Play and in... Read more
[ProBuilder] Null Reference Exception thrown on applying Subdivide Objec...
When a complex New Ploy Shape is created and Subdivide Object is applied on it, then null reference exception thrown in the console ... Read more
[iOS] [tvOS] AudioSampleProvider reporting incorrect Channel count
Reproduction steps:1. Open user's attached project in "AudioSampleProviderBug.zip"2. Enter Play Mode3. While in Play Mode, notice th... Read more
[Platforms] Build configuration fails to find build pipeline when build ...
How to reproduce:1. Open the attached (BuildPipelineBug.zip) project2. In Project Window select the "Working_SampleSceneBuildConfigu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS