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[Shadergraph] Hitting Esc while click and dragging to reorder properties...
When a user clicks and drags a property to reorder it in the inspector, but hits the escape key before releasing the mouse, it will ... Read more
[Shader Graph] Visual Effect Master Node options are not undoable
How to reproduce:1. Create a new Project with a Universal Render Pipeline Template2. Make a Shader Graph (Create > Shader > PB... Read more
[Shadergraph] Deleting a property node while your mouse is over it leave...
Reproduces in every version back to 5.1.7 where property highlighting was first introduced. Repro steps1. Create a PBR Shadergraph a... Read more
Errors are thrown when setting AssetImporter.userData to a new GUID on a...
How to reproduce:1. Open the attached "1238629 repro" project2. Select "Art.png" from the Assets folder3. Right-click it and select ... Read more
ManagedReferenceValue loses state when changed via the inspector at runt...
How to reproduce:1. Open user attached project "ManagedReferenceValueStateLoss.zip"2. Open 'ButReportScene' in (Assets/BugReport fol... Read more
[HDRP ] Oblique projection produces repeating smaller size screens when ...
How to reproduce:1. Open attached project "VolumeFogObliqueFrustum.zip" and scene "SampleScene"2. Enter Play mode3. In Game view, le... Read more
HD Render Pipeline Wizard loses the Default Scene Prefab reference when ...
How to reproduce:1. Create a new project with the HDRP template2. Open the Collaborate window from Window > Collaborate3. Publish... Read more
[Timeline] New clip is created when editing the last frame on a clip in ...
How to reproduce:1. Open user's attached "2020.2.0a5-806434" project2. Open "SampleScene" Scene3. Open Timeline (Window->Sequance... Read more
[ProBuilder] [Mac] ProBuilder window becomes red after adjusting its size
Reproduction steps:1. Open users attached project in "Oculus-20-Lights-Base.zip"2. Completely close and re-open ProBuilder Window3. ... Read more
ScreenCapture.CaptureScreenshotAsTexture() will fail and hang editor whe...
ScreenCapture.CaptureScreenshotAsTexture() will fail and hang editor when called from outside of the player window When using the me... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS