Search Issue Tracker
Fixed in 7.4.0
Votes
2
Found in [Package]
8.0.1
Issue ID
1238592
Regression
No
[HDRP ] Oblique projection produces repeating smaller size screens when Fog -> Volumetric Fog is enabled
How to reproduce:
1. Open attached project "VolumeFogObliqueFrustum.zip" and scene "SampleScene"
2. Enter Play mode
3. In Game view, left-click and drag
Expected result: no mirror-like effect is seen
Actual result: mirror-like effect is seen
Reproducible with: 2019.3.6f1 (7.1.8, 7.3.1), 2020.1.0b8, 2020.2.0a10 (8.0.1)
Could not test with: 2018.4 due to errors in the console window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking
Resolution Note (fix version 7.4.0):
Verified in:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.4/manual/Volumetric-Lighting.html