Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
preview.8 - 4.3.0
Issue ID
1238555
Regression
No
[ProBuilder] [Mac] ProBuilder window becomes red after adjusting its size
Reproduction steps:
1. Open users attached project in "Oculus-20-Lights-Base.zip"
2. Completely close and re-open ProBuilder Window
3. Adjust ProBuilder Window Size by maximizing, reducing or adjusting the edges of the Window
4. Change ProBuilder Window type from dockable/floating (sometimes docking/undocking the window helps)
5. Switch ProBuilder Selection Mode in Scene (Object/Vertex/Edge/Face) (check video)
6. Adjust ProBuilder Window Size by maximizing, reducing or adjusting the edges of the Window
7. Repeat steps 3-6 (Usually < 10 minutes)
Unexpected behaviour: when adjusting ProBuilder Window size, the Window becomes Red coloured (check note)
Reproducible with: ProBuilder preview.8 - 4.3.0 (2020.1.0b5, 2020.1.0b8)
Reproducible with OpenGL and Metal
Notes:
1. The window remains functional, however, it is rendered completely red. The user mentioned that the window would sometime freeze but I was not able to reproduce the freeze
2. I was not able to test this on more versions. However, I am not sure if I was not able to reproduce it or the bug was not reproducible.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
This issue has likely been resolved in latest OS X 10.15.7 driver changes similar to issue https://issuetracker.unity3d.com/product/unity/issues/guid/1211162