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[Shuriken] ParticleSystem.Simulate is ahead in time compared to animatio...
Steps to reproduce: 1. Download and import attached project. (SimulationTime_Repro_803676.zip)2. Open scene: main3. Press play.4. In... Read more
Create account links to old accounts page
Repro:1. Launch editor2. From the Welcome screen choose to Create account3. Observe that you're moved to https://accounts-staging.un... Read more
Error message appears on the next window not where it occurs
Prerequisites:- Have a valid seat-based serial key assigned to User1 (User1 already accepted the seat, and received serial key by em... Read more
[Sprite Atlassing] Importing a psd as an Advanced Single Sprite results ...
Steps to reproduce:1) Create a new project.2) Import the attached .psd file (9head.psd).3) In the import settings, set the Texture T... Read more
Animation is glitchy when 'Optimize Game Objects' option is selected
Steps to reproduce:1) Open the attached project.2) Open scene 'BugReportScene'.3) Enter play mode. There are 2 animated .fbx models ... Read more
Building WebGL with Crash Reporting throws UnusedBytecodeStripper2 excep...
Building a project in WebGL with UnityCrashLog.unitypackage and Unity Performance Reporting throws 'UnusedBytecodeStripper2.exe did ... Read more
Unity thinks finger is still pressed after dragging it out of the window...
Steps to reproduce:1. Open attached project "touch"2. Open "test" scene3. Build and run the project on windows (windowed mode)4. Not... Read more
[Linux Editor] Editor extension crashes Unity
Steps to reproduce:1) Open the attached project.2) Go to Tools > Nottorus > Script Editor. An Editor extension shows up for a ... Read more
[Shaders] SetFloat can not be set for arrays in shaders
Steps to reproduce:1. open users attached project2. play scene Expected: sphere blueActual: sphere black Reproduced: 5.4.0b21Not rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS