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[Shuriken] Nested subemitter does not emit bursts when simulating in edi...
Steps to reproduce: 1. Download and import attached project. (Nestedsubemitters.zip)2. Open scene: test23. Simulate particle system ... Read more
[Shuriken] Nested subemitter does not emit particles with low emission rate
Steps to reproduce: 1. Download and import attached project.2. Open scene: test_scene3. Press play.4. Select the most childed sub-em... Read more
Frame Rate unrestricted when minimized with RunInBackground and VSync en...
Steps to reproduce:1. Open attached project2. 'Build and run' Test scene-- Notice counter value which increases over time3. Enable '... Read more
Crash on scene close
1. Create a new project2. Import The Courtyard 1.0 from the asset store3. When prompted, Go Ahead with API update4. Open Scenes/Cour... Read more
Sprite Packer TightPackerPolicy places sprites into other sprites with a...
1. Open the attached project2. Open the Sprite Packer window3. Select 'TightPackerPolicy' and then 'Pack' Result: Some sprites are p... Read more
Masked GUI contents are visible in OS X builds with Metal
Steps to reproduce:1) Open the attached project.2) Build the project as OS X standalone.3) Open the build.- It takes some time to lo... Read more
[Linear] Wrong AlphaFromGrayScale conversion in Halo on Texture
1. Open the attached project2. Go to Edit/Project Settings/Player Settings3. Switch between Linear and Gamma color spaces Result: Wi... Read more
GUI.Box and GUILayout.BeginArea with the same rect as the argument cause...
Steps to reproduce:1. Open attached project "GUI"2. Open State Machine Editor window3. Assign "Assets/TestStateMachine/Root" prefab ... Read more
[Postprocessing] Resets values for reimported asset
Steps to reproduce: 1) Download attached project " ImportAssetTest.zip" and open in Unity.2) In Project tab, go to Assets >> A... Read more
[iPV6][iOS] Exception when trying to access Socket.LocalEndPoint
To Reproduce: 1. Download the attahced project.2. Set up an ipv6 environment and connect an iOS device to it.3. Configure Connection... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS