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[Visual Studio Editor] When double-clicking on a script, Visual Studio n...
When double-clicking on a console error, Visual Studio doesn't open on the line that's causing the error anymore. To reproduce:- dow... Read more
[HDRP] Area Light's Shape is not updated when baked after adjusting size...
How to reproduce:1. Open the user's attached project2. Open "SampleScene" Scene3. Adjust the Scene view so the lights in the Hierarc... Read more
[Android][URP] Spotlight shadows are not being rendered on Adreno 330 an...
Reproduction steps:1. Open user's attached project "AdditionalShadowBug.zip"2. Build on Android Expected result: sphere shadow is re... Read more
[Profile Analyzer ] Thread Summary boxes and whisker charts are not cons...
How to reproduce:1. Open attached "ProfileAnalzyer" project2. Open Profile Analzyer (Window->Analysis->Profile Analyzer)3. In ... Read more
[GPU PLM] Crash with empty stacktrace when starting bake in the new scen...
Steps to repro:1. Open the attached project 'case_886275-Progressive_Lightmapper_Adventure_Game' and 'ProgressiveLightmappingExample... Read more
RigidBody loses its constraints when its GameObject is unparented and th...
How to reproduce:1. Open user-submitted project (ConstraintsBugParent.zip)2. Enter Play Mode3. Select the Sphere in Scene View and s... Read more
[multiplatform] OS is prevented to enter Sleep when Unity Editor is laun...
How to reproduce:1. Create a new project2. Open the macOS Activity Monitor3. In the Activity Monitor, Right-Click the column header4... Read more
[HDRP] Editor freezes on changing Planar reflection resolution to 16384
Editor freezes on changing Planar reflection resolution to 16384. Steps to repro:1. Create a new HDRP Project.2. Hierarchy > Righ... Read more
[Hub] Unable to open projects when ethernet adapter is disabled
Reproduction steps:1. Disable all active ethernet adapters (Make sure you are still connected to internet via Wi-fi)2. Open Unity Hu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS