Search Issue Tracker
Duplicate
Votes
1
Found in
2017.4
2019.3.7f1
2020.2
Issue ID
1244378
Regression
No
[multiplatform] OS is prevented to enter Sleep when Unity Editor is launched
How to reproduce:
1. Create a new project
2. Open the macOS Activity Monitor
3. In the Activity Monitor, Right-Click the column header
4. From the context menu, Select "Preventing Sleep" to enable its column
5. View Unity's process
Expected result: There's a way to toggle if Unity should prevent Sleep
Actual result: There's no way to toggle if Unity should prevent Sleep
Reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.13f1, 2020.1.0b8, 2020.2.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking
This is a duplicate of issue #995866