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Assembly References to package assemblies break IDE projects
How to reproduce:1. Open user's attached project2. Select "MyAsmdef" in the Project window3. Observe the Asset's Assembly Definition... Read more
Assembly References to package assemblies break IDE projects
How to reproduce:1. Open user's attached project2. Select "MyAsmdef" in the Project window3. Observe the Asset's Assembly Definition... Read more
[Hub] Selecting "Next" multiple times from Add Modules window opens mult...
While adding modules to the Unity version from Hub, when "Next" button from the "Add Modules" window is selected multiple times then... Read more
OnBeforeSerialize is called at a wrong time
How to reproduce:1. Open the attached "Serialize819970.zip" project2. Click on the "Assets/Resources/test" asset3. Observe that it h... Read more
[DX12] GPU profiler causes memory leaks and can cause Unity Editor to cr...
GPU profiler causes memory leaks and can cause Unity Editor to crash. [Arnaud] new details about the repro. First of all, the leak s... Read more
Shadow property is replaced in Animation window property selection when ...
Reproduction steps:1. Open the attached project "AnimationProperty.zip"2. In the Project window under the "Scenes" folder open "Menu... Read more
Crash when loading ScriptableObject with List/Array of serializable stru...
How to reproduce:1. Open user-submitted project (Bug_Repo_MonoCrash_05182020.zip)2. Select the 'BadAsset' in the Project window Expe... Read more
[Vulkan] Crash on vk_optimusGetInstanceProcAddr when double clicking sha...
Reproduction steps:1. Open the attached "case_1248909_zip" project2. Select the "Settings\ssao" shader in the Project window3. Doubl... Read more
Loading a scene with addressable in Player loads null prefab
Reproduction steps:1. Open attached "PrefabLoadBug.zip"2. Clean the addressables (windows/asset management/addressable/group, menu b... Read more
[macOS][iOS] Crash on pthread_kill when building with debugger attached
How to reproduce:1. Open the attached 'TestUnityProject.zip' project2. Open 'PostProcess' Script in Rider Code Editor3. Add breakpoi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS