Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a12
Issue ID
1248942
Regression
No
[DX12] GPU profiler causes memory leaks and can cause Unity Editor to crash.
GPU profiler causes memory leaks and can cause Unity Editor to crash.
[Arnaud] new details about the repro. First of all, the leak seems to be in dx12 driver ( so not tracked by unity memory profiler ). To repro this, open the windows task manager, and look carefully at editor application "memory" when running.
Repro:
- open the attached project
- press PLAY
- when in play mode, minimize the editor
- observe the windows tazsk manager "editor" memory, start to grow after few seconds of minimized editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment