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Number of SetPass calls increase when there's no Trails Material selected
How to reproduce:1. Open the attached "ParticlesBatchingTest" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Press L... Read more
Project created on 2020.1.0b10 or later causes the editor to crash when ...
PackageCache.bin gets corrupted and causes the editor to crash when project created with 2020.1.0b10 or later is opened with 2020.1.... Read more
[Window Management] Editor doesn't remain Maximized upon Restart
The Editor opens up in Windowed mode instead of Fullscreen Mode on restarting. Even if "Load Previous Projects on Startup" is disabl... Read more
[SerializeReference] Non-Serialized fields loose their default initializ...
1) Add Script InitBug.cs to a project 2) In the project view, create a new "Initialized Fields Bug" asset. 3) Select the asset and c... Read more
Profile Anlyzer - Timing data in tooltip for 'Top 10 markers' looks inco...
Profile Anlyzer - Timing data in tooltip for 'Top 10 markers' looks incorrect In the Profile Analyzer, when you highlight a marker i... Read more
[TMP] Properties field goes out of Layout under Glyph Table when Inspect...
When the Inspector window is resized to a minimum width, Properties field under "Character Table" and "Glyph Table" goes out of Layo... Read more
[Timeline] Tracks can't be added into one category or renamed with Displ...
How to reproduce:1. Open the "1253397_DisplayName" project2. Open "123" Scene3. Open the "CustomTrack.cs" script4. Observe the class... Read more
AnimatorOverrideController produces glitches in transitions when it is c...
How to reproduce:1. Open user's attached "AnimatorBlendingTest2019.zip" project2. Open "test" Scene3. Open TestAnimatorController in... Read more
[IMGUI] Asset selector buttons for the properties in the Inspector tab i...
Asset selector buttons for the properties in the Inspector tab is misaligned and placed slightly to the right side, refer attached s... Read more
[TMP] Editor crashes on creating Font Asset with Atlas Resolution 8192, ...
When Font Asset is created from the "Font Asset Creator" window with Font Settings of Atlas Resolution 8192, 8192, and Render Mode i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS